We admire early access development models for democratizing how games are made. Why Game Preview? Why Xbox? The ultimate vision for Astroneer is a big one, and we’re a very new, very small team. We began full-time development in earnest over the past year, and we’re finally ready to bring the alpha version of the game to light. We wanted to use our skills to create something that could celebrate those inspirations, and do a little bit to pass on a love of all things space to a new generation - perhaps the next young Elon Musk, or Richard Branson. We were inspired by the legendary space-race exploits and heroes that enamored us when we were growing up: Titov and Gagarin, the Mercury Seven, the Apollo program, the shuttle. We started working on Astroneer as a part-time labor of love more than two years ago. It’s also a game about cooperation, as you invite your friends to share the experience with you in multiplayer co-op. It’s a game about solitude, as you enjoy the beauty of your surroundings as you might on a long hike or camping trip. It’s a game about creativity, as you use your tools to dig, build, sculpt, and shape the very ground to serve your needs, whether utilitarian or aesthetic. This is a game about discovery and mystery, as you uncover rare artifacts and the resources you need to find, on vast worlds where every cubic inch of space can be explored. Let me tell you a bit about the game we’re releasing on December 16.Īstroneer is a game about independent space explorers prospecting the stars for fortune and glory. I often can scarcely believe we’ve reached this point, and it’s with a sense of relief and of eager anticipation for the next year of development that I’m writing this.
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